Oct 03, 2006, 07:19 AM // 07:19
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#561
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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Of course I was being sarcastic, because of people's double standard where Fow armor = Not needed, vanity, blah blah blah. But suddenly when its weapon skins, its OMG casual players should get it cheap too, and this game is low grind, and etc.
I might as well jump on the bandwagon and ask for an armor skin inscription where I can put fow armor/15k armor skin onto any armor I want. I mean "why should casual player pay ridiculous prices just for armor", right? "All it'll do is help new players get a good looking armor easier, how is that bad?" "This game is about skill and not grind", so FoW armor/15k armor should be cheap. "The stats are the same anyways, why should anyone care?" (insert more quote parodies here).
Ohh, and don't forget titles such as Treasure Hunter, Wisdom, Ale-hound, lucky, unlucky, make them take 100 times less gold "all it'll do is help new players get nice title easier without all the grind".
Bet how much people gonna use "But you don't need to get those" to retort but somehow that does not apply to VANITY weapon skins.
Last edited by Phoenix Ex; Oct 03, 2006 at 07:22 AM // 07:22..
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Oct 03, 2006, 07:20 AM // 07:20
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#562
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
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Quote:
Originally Posted by manitoba1073
ITS YOUR ADVENTURE
jump right into a world of thousands where each mission is created just for you. live a fast paced adventure without travel time delay, high death penalties, or spawn camping. join with friends or play solo with a band of SKILLFULL henchmen.
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Makes you wonder if the guy that wrote that ever played the game
Sup absorb was tanking long before Anet in their infinite stupidity oops meant wisdom decided to nerf how absorb works. Supply and demand. I know you think the opposite but inscriptions will not cause a price increase because of the sheer volume of crappy 15>50s that are around. I see a price spike for a week or LESS then the Chinese farm machine kicks in and they are 1k.
Quote:
Originally Posted by Phoenix Ex
Of course I was being sarcastic, because of people's double standard where Fow armor = Not needed, vanity, blah blah blah. But suddenly when its weapon skins, its OMG casual players should get it cheap too, and this game is low grind, and etc.
I might as well jump on the bandwagon and ask for an armor skin inscription where I can put fow armor/15k armor skin onto any armor I want. I mean "why should casual player pay ridiculous prices just for armor", right? "All it'll do is help new players get a good looking armor easier, how is that bad?" "This game is about skill and not grind", so FoW armor/15k armor should be cheap. "The stats are the same anyways, why should anyone care?" (insert more quote parodies here).
Ohh, and don't forget titles such as Treasure Hunter, Wisdom, Ale-hound, lucky, unlucky, make them take 100 times less gold "all it'll do is help new players get nice title easier without all the grind".
Bet how much people gonna use "But you don't need to get those" to retort but somehow that does not apply to VANITY weapon skins.
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LMFAO.
So true. Nice to see I am not the only one that senses the ME factor in the positive posts.
Funny thing is how little skill is required for this game. Yet they call it a skill game ... sorry I come from first person shooters IE reaction time aim counted as skill not ohhhhhhh I click number 3 then number 5 and I am leet. No that isn't directed at anyone ... just a random rant
Last edited by leprekan; Oct 03, 2006 at 07:32 AM // 07:32..
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Oct 03, 2006, 07:32 AM // 07:32
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#563
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Forge Runner
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Quote:
Originally Posted by Phoenix Ex
Of course I was being sarcastic, because of people's double standard where Fow armor = Not needed, vanity, blah blah blah. But suddenly when its weapon skins, its OMG casual players should get it cheap too, and this game is low grind, and etc.
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I guess you can't see the difference between a legitimate gold sink (Which game economies need.) and meaningless high volume transactions between players (Which game economies don't need, regardless of what the people involved in them will tell you.)
Quote:
Originally Posted by Phoenix Ex
I might as well jump on the bandwagon and ask for an armor skin inscription where I can put fow armor/15k armor skin onto any armor I want. I mean "why should casual player pay ridiculous prices just for armor", right? "All it'll do is help new players get a good looking armor easier, how is that bad?" "This game is about skill and not grind", so FoW armor/15k armor should be cheap. "The stats are the same anyways, why should anyone care?" (insert more quote parodies here).
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You can try to parody me all you want, but with what you're posting, you're missing the mark. I'm not talking about skill vs. grind, I'm talking economics.
Quote:
Originally Posted by Phoenix Ex
Ohh, and don't forget titles such as Treasure Hunter, Wisdom, Ale-hound, lucky, unlucky, make them take 100 times less gold "all it'll do is help new players get nice title easier without all the grind".
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Different thing. Adjusting gold sinks affects the intrinsic volume of the ecomony, an absolute thing. The assumed salvaging changes only affect the nominal value, which is a subjective thing.
Quote:
Originally Posted by Phoenix Ex
Bet how much people gonna use "But you don't need to get those" to retort but somehow that does not apply to VANITY weapon skins.
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What people need is also subjective. What the game doesn't need is an old boys club shifting around senseless amounts of gold. It doesn't contribute.
The more I think of it, the more I feel that ANet should introduce craftable vanity weapon skins, just like FOW armor. This would keep the race for vanity intact without having a bloated economy.
Quote:
Originally Posted by leprekan
LMFAO.
So true. Nice to see I am not the only one that senses the ME factor in the positive posts.
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The biggest irony of it all is that I'm sensing the exact opposite.
Last edited by Gli; Oct 03, 2006 at 07:36 AM // 07:36..
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Oct 03, 2006, 07:40 AM // 07:40
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#564
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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If they are going to totally deflate weapon skin economy to rock bottom, they might as well remove the gold sinks by since there will be no point at all to sink all those gold which will just sit there doing nothing.
If weapon skin as a goal = bad for GW, then why should we have FoW armor and title "grinding" goal.
Last edited by Phoenix Ex; Oct 03, 2006 at 07:43 AM // 07:43..
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Oct 03, 2006, 07:41 AM // 07:41
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#565
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
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Quote:
Originally Posted by Gli
The biggest irony of it all is that I'm sensing the exact opposite.
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*THUD*
You are kidding right? EVERY positive post someone is defending how this will be great for THEM and how it will be EASIER for THEM to get those items they should HAVE with little effort. The only ones that seem to care about the negative long term effects are the rich that won't be effected by this one way or the other (unless they dumb the game down to the point nobody buys it).
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Oct 03, 2006, 07:49 AM // 07:49
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#566
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by leprekan
*THUD*
You are kidding right? EVERY positive post someone is defending how this will be great for THEM and how it will be EASIER for THEM to get those items they should HAVE with little effort. The only ones that seem to care about the negative long term effects are the rich that won't be effected by this one way or the other (unless they dumb the game down to the point nobody buys it).
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It's funny, because I specifically remember putting in my post (me being one of the avid defenders of this feature) that I really didn't care one way or the other. I think almost everyone that are defending this feature in fact would not really care. It doesn't affect us at all. It will only be a new option open to us, and that we find nice.
That's it. We find it a nice idea. You and your ilk are the ones avidly fighting this idea. You're making a stir. This is your fight, we're just defending. Though it's funny, because you say "the only ones that seem to care about the negative long term effects are the rich that won't be effected by this one way or the other". If you're not affected, why do you seem so bent out of shape over this? Why not just wait and see what happens, then comment on how it has affected the game?
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Oct 03, 2006, 07:51 AM // 07:51
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#567
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Frost Gate Guardian
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Quote:
Originally Posted by leprekan
The only ones that seem to care about the negative long term effects are the rich that won't be effected by this one way or the other (unless they dumb the game down to the point nobody buys it).
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How noble of you all. Riiiiiggght.
As I've said before, why complain about a system that improves the flexibility and variety of weapon building that will benefit everyone? More options are a good thing.
And for crying out loud, stop arguing that items should be "earned" or "worked" for. Unless you are handed such items by someone you ARE "earning" them. When you kill that monster and an item drops for you, then you "worked" for it. This new salvaging system doesnt change that fact. So stop with that crap.
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Oct 03, 2006, 07:54 AM // 07:54
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#568
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Jungle Guide
Join Date: Apr 2006
Profession: Mo/W
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My theory
Ok everyone is talking about inherent mods, and how you'll be able to salvage them.
While releases such as mags and websites have stated there will be 'inscriptions'
Theory is; Inherent mods will NOT be salvageable, Inscriptions are perhaps Inherent mods.
But you'll be offered a NPC who can CHANGE these Inscriptions, and customise the weapon to your character, to any Inscription you have unlocked.
Ofcourse for a pretty penny.
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Oct 03, 2006, 07:56 AM // 07:56
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#569
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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Quote:
Originally Posted by ChildeOfMalkav
How noble of you all. Riiiiiggght.
As I've said before, why complain about a system that improves the flexibility and variety of weapon building that will benefit everyone? More options are a good thing.
And for crying out loud, stop arguing that items should be "earned" or "worked" for. Unless you are handed such items by someone you ARE "earning" them. When you kill that monster and an item drops for you, then you "worked" for it. This new salvaging system doesnt change that fact. So stop with that crap.
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I want FoW armor FREE, more options is a good thing.
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Oct 03, 2006, 07:59 AM // 07:59
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#570
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Frost Gate Guardian
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Quote:
Originally Posted by Phoenix Ex
If they are going to totally deflate weapon skin economy to rock bottom, they might as well remove the gold sinks by since there will be no point at all to sink all those gold which will just sit there doing nothing.
If weapon skin as a goal = bad for GW, then why should we have FoW armor and title "grinding" goal.
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First of all, all you Chicken Littles are panicking and wildly speculating on what might actually happen with the economy. How many times have people like you screamed about how some new change will "destroy the economy?" (i.e. Green weapons) And yet the GW economy is still up and running.
Second, this new system isnt being put in just to lower prices. It's for flexibility in weapon building. It's for more options. If the result is that weapon prices are lower, so what? Why should it matter? The system is far more valuable to the actual gameplay than the virtual economy is. Besides, most players would prefer lower prices.
So my point is that FOW armor is a gold sink. This new salvaging system is not intended as an "anti-goldsink" Your argument doesnt apply here.
Quote:
Originally Posted by Phoenix Ex
I want FoW armor FREE, more options is a good thing.
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And exaggerated arguments are idiotic.
I could turn around and say, "Hey let's make everything cost 1 million gold! Even salvage kits!"
Last edited by ChildeOfMalkav; Oct 03, 2006 at 08:01 AM // 08:01..
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Oct 03, 2006, 08:05 AM // 08:05
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#571
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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OK I give, give all weapon skin free on a menu, mini pets free as well, armor free, dyes free. LOTS AND LOTS of options.
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Oct 03, 2006, 08:05 AM // 08:05
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#572
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
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Quote:
Originally Posted by arcanemacabre
It's funny, because I specifically remember putting in my post (me being one of the avid defenders of this feature) that I really didn't care one way or the other. I think almost everyone that are defending this feature in fact would not really care. It doesn't affect us at all. It will only be a new option open to us, and that we find nice.
That's it. We find it a nice idea. You and your ilk are the ones avidly fighting this idea. You're making a stir. This is your fight, we're just defending. Though it's funny, because you say "the only ones that seem to care about the negative long term effects are the rich that won't be effected by this one way or the other". If you're not affected, why do you seem so bent out of shape over this? Why not just wait and see what happens, then comment on how it has affected the game?
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Because if it should happen to tank the economy then the fat lady sings. The portion of your post I highlighted shows the difference between us. I am not on this forum to debate and pass time. I am trying to make enough noise that perhaps Anet will rethink this moronic idea.
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Oct 03, 2006, 08:08 AM // 08:08
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#573
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Frost Gate Guardian
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Quote:
Originally Posted by Phoenix Ex
And the materials alone cost over a million.
I can say the same thing, "ohh, you can't get a skin that does nothing over a collector's item, the game's broken now! QQ"
You have to work for a SKIN that most green have and doesn't affect gameplay effectiveness one bit, how awful!
Whatever so called money sink they put in better be flashy to the level of PvP emote and not something like the title system where no one ever sees it unless they are looking for it.
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As I said before, this has NOTHING to do with skins. Whatever argument you have about money sinks, blah blah blah dont apply here. The new system is just so that there's more flexibility. If the byproduct of this better system is making a few people like you cry over the supposed drop in prices of rare skins, then that's a very very small price to pay.
Quote:
Originally Posted by Phoenix Ex
OK I give, give all weapon skin free on a menu, mini pets free as well, armor free, dyes free. LOTS AND LOTS of options.
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You seriously have to stop these lame arguments.
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Oct 03, 2006, 08:19 AM // 08:19
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#574
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by leprekan
Because if it should happen to tank the economy then the fat lady sings.
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For one, if the economy should tank because of this, then perhaps it wasn't very stable to begin with, per chance?
For two, if the economy tanking causes the 'death of Guild Wars', then perhaps it's all for the better this happens sooner than later. Ya know, before we all -waste- more time on our characters.
Oh ye of little faith.
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Oct 03, 2006, 08:21 AM // 08:21
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#575
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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I guess we'll just have to wait for NF or for a statement here to confirm w/e inscription really is, because constant arguments over a rumor is...rather pointless.
In the end I hope Anet makes a good decision and find a good middle ground (maybe add in an auction house instead, maybe make inscriptions only from trader and priced at a range of 10-60k, something) that don't alienate a good portion of the community.
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Oct 03, 2006, 08:28 AM // 08:28
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#576
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Phoenix Ex
In the end I hope Anet makes a good decision and find a good middle ground (maybe add in an auction house instead, maybe make inscriptions only from trader and priced at a range of 10-60k, something) that don't alienate a good portion of the community.
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I was just thinking about this. There is an insane amount of people clamoring for an Auction House. This is something I think most, if not all the players in GW want. I think that can be agreed.
That said, I would venture to say that an Auction House would have a much more significant affect on the economy than inscriptions ever would. Period. Yet, there's not a 'huge uprising' against the idea like there is here. I can guarantee that if an AH got put in the game, weapon mods and unique skins would severely decline in value, since everyone would realize just how common they all are.
Regardless, this is a ridiculous thread. A bunch of hot-headed arguing over a feature that we don't have a clue how it works. ...and I'm a part of it!
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Oct 03, 2006, 08:41 AM // 08:41
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#577
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Frost Gate Guardian
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Quote:
Originally Posted by arcanemacabre
That said, I would venture to say that an Auction House would have a much more significant affect on the economy than inscriptions ever would. Period. Yet, there's not a 'huge uprising' against the idea like there is here. I can guarantee that if an AH got put in the game, weapon mods and unique skins would severely decline in value, since everyone would realize just how common they all are.
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Yeah, I dont get this either. An Auction House would definately drive prices way down due to competition, yet people complain about inscription salvaging but not an Auction House?
Right now there is not really any competition between sellers because buyers dont have the ease of comparision shopping that an AH would bring. When that happens, prices will go down.
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Oct 03, 2006, 08:58 AM // 08:58
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#578
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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The thing with auction house is that its still controlled by supply and demand, it lowers the pricing by competition, whereas inscriptions is just massively increasing the supply. With auction house player need and wants will cause the price to fluctuate. So prices will go low until the point where people think its not worth it and it'll stop there, and when some people really want a particular skin it'll raise again a bit, then competition drives it back down,etc. True rares like crystalline will stay at relatively high, and the overpriced junk item will just not sell or drop in price.
Inscriptions on the other hand, just going to make th price go lower and lower and lower because of the supply flooding.
I don't think auction house would tank the economy to absolute low because rarity will still work to keep the price at a decent level.
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Oct 03, 2006, 09:21 AM // 09:21
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#579
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Forge Runner
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Quote:
Originally Posted by Phoenix Ex
If they are going to totally deflate weapon skin economy to rock bottom, they might as well remove the gold sinks by since there will be no point at all to sink all those gold which will just sit there doing nothing.
If weapon skin as a goal = bad for GW, then why should we have FoW armor and title "grinding" goal.
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You have it completely backwards.
Goldsinks provided by ANet (the titles, vanity armor) are what the gold is there for.
Huge amounts of gold changing hands between players is what's useless to the economy except to unhinge it to the point that less and less players can participate. Rising inflation, yet no way for new players to get the gold they need, except for a lucky drop that'll lead to the people who hold the gold sluicing some to the poor newbie. Is that the economy we want, newbies only being able to participate by the good graces of the rich few who deem to spend some of their 'hard earned' cash? That's what Leprekan is advocating, the rich few keeping the economy hostage.
I may be speaking out of turn, but I think ANet wants everyone to be able to accomplish things on their own. A non-inflated economy is essential for that.
Ever increasing amounts of gold circulating endlessly amongst self-congratulating players doesn't add anything to the game economy, and expecting this to go on forever... well... didn't we learn anything of the HoD sword situation?
Like I said earlier, we need vanity weapon crafters. That way people can pursue their dreams of cool looking weapon skins by just playing the game, without ever needing to participate in the 100k+xx ectos nonsense. It works for armor, why stop there?
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Oct 03, 2006, 09:33 AM // 09:33
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#580
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Jungle Guide
Join Date: Nov 2005
Location: Europe
Guild: Keepers of Chaos
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Quote:
Originally Posted by milias
Well, the hardcore players are the loyal customers who will keep buying future chapters, whereas casual players could just as easily switch to another game without losing anything. Hardcore players stand to lose the most, since they have invested a lot of time and effort into the game. Doing this would be equivalent to penalizing them for actually playing the game.
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Wrong, I've played 1800 hrs, finished Prophcies with 6 core classes, Factions with 5 + Rt, 3 missions left to complete Faction with a sin, farmed greens with 55hp monk, 405hp mesmer, touch ranger and so on, bought 5 x 15k armors, superior vigor for all, minipets, bought several req. 8/9 15>50/stance swords and axes including some rare skins like zodiac, and I'm looking forward to this upgrade that will simplify a lot my life and will allow me to spend less time farming and more time playing with friends.
And I'm a loyal customer who will buy 2 copies of Nightfall. And I'm not feeling penalized but advantaged with the new hoped salvaging option.
Last edited by Abnaxus; Oct 03, 2006 at 09:37 AM // 09:37..
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